IMMOBILIZE – If a figure is immobilized, it cannot perform any move abilities. When a scenario is unlocked, its corresponding sticker (d) is placed over the numbered circle (see Scenario Completion on p. 49 for details). Press question mark to learn the rest of the keyboard shortcuts. Any locations the scenario links to ((l); see Traveling and Road Events on pp. The character has accomplished his or her dreams and has no more motivation to go exploring monster-filled ruins. DISARM – If a figure is disarmed, it cannot perform any attack abilities. Ambiguity can occur when comparing one or more added effects provided by attack modifier cards (e.g., elemental infusions, negative conditions, etc.) Players can still gain experience and money, loot treasure tiles, complete battle goals, and make progress toward completing their personal quests, but any story text or rewards listed at the end of the scenario are disregarded. These conditions usually track the number of times a particular game event has occurred, such as making or defending against an attack. If you take an unexpected bad hit, or your whole party is in over its head, that is when you’re likely going to have to jettison Into The Night. adds a bonus, an effect, advantage, or disadvantage), it has to be used before an attack modifier is drawn. However, any ranged attack targeting an adjacent enemy also gains Disadvantage for that target. Some actions also have an experience value attached to them, denoted by . New characters may start at any level equal to or less than the current prosperity level of the town. When the two ability cards are played on a player’s turn, one is used for the top action and the other for the bottom action. Summons are represented by a colored summon token. Any additional effects of an attack are not applied once a monster dies. Each kind of enhancement sticker has a different function and has restrictions on where it can be placed. Example: With the setup to the left, the elite monster to the right (2) will activate first, then the other elite (3). Initiative order is determined by comparing the initiative values on all played monster ability cards and all of the players’ leading cards. Once the character begins to level up, he or she will also get access to higher level cards to add to his or her hand by pulling others out. Many scenarios will feature extra rules. All ability cards are specific to a character class and are acquired when starting a new character or by leveling up. When a character gains the amount of experience listed on the table to the right, they must level up. An area attack which includes a grey hex is always considered a melee attack. This action is unaffected by the positions of monsters or obstacles, but note this is considered a ranged ability for the purposes of line-of-sight. Leveling up never changes a character’s maximum hand size. In this case, they will use the path moving through the smallest number of negative hexes possible to find a focus and suffer any consequences. Every good party should have a name. Multiple retaliate bonuses stack with one another, and retaliate itself is not an attack or even a targeted effect. Players must either play two cards from their hand or declare a long rest action at the beginning of every round. Note that any rotational orientation of the depicted diagram is valid. A space to name the party (a). 150 Event Cards 13. 44–45 for details). If there are no viable hexes into which to push the target, the push ends. There is no limit to the number of items a character can use on their turn or even during a specific ability. Any time players are directed to open a box or envelope and it has already been opened because of some previous condition, a new random item design and random side scenario are unlocked instead (see p. 38 for details). Many events have consequences that are only applied if the party meets specific reputation requirements. Only if the Brute were not there and the only enemy the monster could focus on was the Tinkerer would it do so and cross the traps to get to him. When playing a class for the first time, it is recommended that players use a hand comprised entirely of Level 1 cards (denoted by a 1 below the title). 4.2 out of 5 stars 333. In the case of both recover and refresh, the type of card gained (discarded or lost for ability cards, spent or consumed for item cards) is specified in the ability. Any damage dealt is calculated from its base attack value (found on its monster statistic card) modified by X (either positive or negative). Each reference number applies to both the city and road event decks. Higher scenario levels will result in more difficult monsters, but will also yield more gold and experience. All monster statistic cards (j), with their corresponding standees, and monster ability cards (k) set to one side in individual shuffled decks. The tracking wheel cannot go above the character's maximum hit point value indicated on the player’s character mat (e). A single player can play the game as a solo experience by controlling two or more characters at once. Once placed, enhancement stickers should never be removed. Looting: Monsters do not perform end-of-turn looting, but some monsters do have loot actions. 457 Attack Modifier Cards 16. Even though players have access to more cards, the maximum number of cards they can take into battle (hand limit) remains the same. Each random dungeon consists of three randomly generated rooms and the goal is always to clear all rooms of monsters. If the rules ever make any monster action ambiguous because there are multiple viable hexes to which the monster could move, multiple equally viable targets to heal or attack, or multiple hexes a monster could push or pull a character into, the players must decide which option the monster will take. Example: / indicates which type of monster is placed on this hex, and in this case no monster is placed in for two characters, a normal monster is placed for three characters, and an elite monster is placed for four characters. A “Shield X” bonus ability gives the recipient a defender’s bonus that reduces any incoming attack value by X. The game includes four new characters — Valrath Red Guard (tank, crowd control), Inox Hatchet (ranged damage), Human Voidwarden (support, mind-control), and Quatryl Demolitionist (melee damage, obstacle manipulation) — that can also be used in the original Gloomhaven game. Any attack that does not specify a range on the monster ability card should use the base range of the monster written on its stat card. Random dungeons will not progress the campaign in any way, but they can be used to gain additional experience, money, checkmarks, and personal quest progress for characters. The reason for this is that monsters/summons will treat traps/hazardous terrain as obstacles unless there is no other path. The trap is considered an obstacle, and they have other valid targets to focus on (the … The achievement system is the main way that players will keep track of major changes in the world and what scenarios a particular party has access to while playing in campaign mode. Through event consequences or by completing certain scenarios, the party will gain or lose reputation. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is ideally played over many game sessions. Players can choose to place their figures on any empty hex at the start of the scenario. The character cannot act at all and is considered to have an initiative of 99 for the purposes of monster focus. When setting up a new scenario, the first step is to look in the scenario book to set up the map tiles and prepare all the monster types you will be fighting. These cards should be removed at the end of a scenario. A count of how many of this item are in the game (h) and where this card lies within that count (i). A “Retaliate X” bonus ability causes the recipient to inflict X points of damage on figures who attack it from an adjacent hex for each attack made. There is no coming back from being exhausted during a scenario, and thus it should be avoided at all costs. Note that it is not necessary to keep track of the rounds for most scenarios. The target can be pulled through its allies, but not its enemies. They are not controlled by a separate player. Monster standees each have a number to determine the order in which they act during the turn (see Order of Action on p. 29 for details). Players can own as many items as they can afford, but are limited in how many they can equip (see Item Cards on p. 8 for details). Once a character class has been chosen, the player takes the corresponding character mat, character tokens, and that character’s starting hand of Level 1 ability cards from the larger tuck box containing the character’s symbol, as well as the miniature contained in the smaller character tuck box. View Next Item . For every three checkmarks a character earns, he or she immediately gains an additional perk on their character sheet and applies its effects to their attack modifier deck. A monster will perform each of these abilities in the order listed (if possible) and then end its turn (see Monster Turn on pp. Attack 2+X Heal 2+X Self where X is the number of summoned allies you own. Once a player is familiar with the basic abilities of the class, they should consider incorporating one or more Level X cards into their hand, removing an equal number of Level 1 cards to observe the hand limit. A prosperity track (i). If there is a tie between two monster types, the players decide which goes first. Each round, after players have selected their own ability cards, one card is played for each monster type currently on the board from their respective decks of monster ability cards. Refresh abilities allow players to regain the use of spent or consumed item cards. Shuffled decks of attack modifier cards for each player (l) and one for the monsters (m). In addition to determining order of action, the number on the monster standee (a) corresponds to a section of the monster stat sleeve (b) that can be used to track damage and condition tokens. It is possible to run out of available personal quest cards. After a scenario is failed, any character who is still alive at the end of the round survives and can continue playing. Elemental infusions can be used to augment the effects of certain abilities. Character summons do not perform end-of-turn looting. Attack 2 Target @ 2 WOUND. The following are clarifications for common special scenario rules: There are two ways to play Gloomhaven: campaign mode and casual mode. When the city reaches a new level of prosperity, players gain two benefits: When a scenario is successfully completed as part of the campaign, a number of rewards are gained by the party. A reference grid for the map (f) so that scenario locations can more easily be found. Additionally, when leveling up, the player can mark one of the perk boxes on the right side of their character sheet. Consider it a pre-alpha and not ready for consumption. Having abilities other than “Attack” on its ability card does not affect a monster’s movement in any way. Docsmagic.de Gloomhaven Card Sleeves Bundle - 800 x Standard (63.5 x 88) - 1000 x Mini-European (44 x 68) 4.6 out of 5 stars 260. The Scoundrel adds a +2 attack modifier because of specific conditions set by the card and also is allowed to double the attack because of an active card in front of her. Get it Monday, Jan 11. Playing with open information means that players can share the exact contents of their hands and discuss specific details about what they plan on doing. Any checkmarks from a battle goal that are left over after achieving a perk are applied toward the next perk. The specific map tiles needed for each scenario are also given (o). If a monster does not have an attack listed on its ability card for the round, it finds a focus as if it had a melee attack. She also will not move to hex (d), as it would get her no closer to being in range of the Brute. Is a known issue regarding terrain / enemy placements within scenarios and is currently being fixed up 2.) The total number of enhanced cards in a class’s ability deck must be equal to or less than the prosperity level of the town. This allows figures to completely ignore any figures and terrain tiles during any part of their movement, including the last hex, except that they still must end their movement in an unoccupied hex (no figures present). If it is a multi-target attack, it will move toward a position where its attack will hit its focused enemy and as many other enemies as possible. Monster placement is indicated in a symbol’s upper left for two characters, upper right for three characters and bottom for four characters. If a character loots an item he or she already owns a copy of, the new item is immediately sold to the city’s available supply (see Buying and Selling Items on p. 43 for details). A noun title (a). A thrilling combat system, absorbing world and ingenious use of legacy concepts come together to make Gloomhaven a standalone experience on the tabletop. They may be performed with Advantage or Disadvantage as discussed on pp. WOUND – If a figure is wounded, it suffers one point of damage at the start of each of its turns. Afterwards, the Brute now wants to add an attack hex to the action (c). A monster can move on its turn if “Move±X” is part of its ability card. Players should not show other players the cards in their hands nor give specific information about any numerical value or title on any of their cards. After this text, two options are given, and players must agree on a single choice before turning over the card and reading the matching outcome. Designations along the border (j) for where to place. Some character actions can also apply these effects without an attack, and in such cases the target of the effect is written on the ability card. Each character can equip only one item, one item, one item, up to two items OR one item, and up to a number of equal to half their level, rounded up. 25–26 for details). Summons have basic statistics for hit points, attack value, move value, and range value along with any special traits written on the ability card. If more than one elite or normal monster of a given type is present on the board, then the monsters activate in ascending numerical order according to the numbers on their tokens (a). A map of Gloomhaven (a) and the surrounding area (b). Any time a character successfully completes a battle goal card at the end of a scenario, they receive a number of checkmarks, which are tracked in the specified area of the notes section of their character sheet. If there is ever a tie in initiative between players, consult the non-leading card of each player to break the tie. View All Items . If an ability is used that consumes an element and the corresponding element token is in the Strong or Waning column, that element token may be used to augment the ability by moving the token to the Inert column. When a character reaches a new level, add one new card to their active card pool. Rolling modifiers are disregarded in the case of Disadvantage (e). Gloomhaven: Jaws of the Lion is a standalone game that takes place before the events of Gloomhaven. The entrance type available for the room on the back of the card (e). There are two types of attacks: ranged and melee. If it is a single-target melee attack, it will simply move toward the nearest hex adjacent to its focus to attack. Press J to jump to the feed. Positive conditions cannot be prematurely removed. As characters level up, higher level ability cards will also become available. The name, reference number, and grid location of any new scenario locations (j) unlocked by completing the scenario within a campaign. Players draw from the personal attack modifier deck for their chosen character and monsters draw from a collective monster deck. When buying items, players modify the cost based on their reputation. A scenario can end in one of two ways: success or failure. CONCLUSION. A modular board of map tiles (a), constructed in a specific configuration using the Scenario Book as a reference (see Scenario Setup on pp. Once all figures have taken a turn, the round ends and some cleanup steps may be necessary: Some scenarios may require players to keep track of what round it is. The two sides were hazardous terrain. Lastly, bosses are immune to certain negative conditions. Reference number for the item (j), which is on the back of the card. The specific map tile(s) used to create the room (g). Note also that as long as an attack does not specify range, it is considered melee, such that it is possible to attack a non-adjacent target with a melee attack if hex configuration allows. This should also be done with the monster attack modifier deck. A “Heal X” ability allows a figure to return X hit points to either themselves or one ally within the ability’s range. It is possible to deplete the random item design deck. When a character dies, all the materials for the character are returned to the box, any items the character owned are returned to the city’s available supply, all money the character owned is gone, their personal quest is shuffled back into the personal quest deck, and their character sheet is removed from the game. Place a token on the first marked position of the card’s action and advance it one space each time the effect is triggered, left to right, top to bottom. The three tiles that represent "traps" are the green gas cloud, the spike pit, and the mechanical jaws-like contraption "hazardous terrain" is represented by either the thorns tiles or the hot coals tiles. Be creative. Kristyn Childres, Katie, Finn, Ada, and Cora McDowell, Charilaos Bacharis, Clinton Bradford, Brandon Butcher, Travis Chance, Joseph Childres, Rob Daviau, Paul Grogan, Brendon Hall, Richard Ham, Kasper Hansen, Walker Hardin, Chuck Hennemann, Scott Horton, Brian Hunter, David Isakov, Alexander Klatte, Carl Klutzke, Brian Lee, Nick Little, Kevin Manning, Jan Meyberg, Timo Multamäki, Ray Phay, Joan Prats, Andrew Ritchey, Adam Sadler, Brady Sadler, Eric Sanson, Scott Starkey, JC Trombley, Arne Vikhagen, Michael Wilkins, Stefan Zappe, KICKSTARTER CONTRIBUTORS: Instances of Advantage and Disadvantage are mostly gained by specific character or monster abilities. If a card depicts neither of these symbols, there are no restrictions on the number of times it can be used during a scenario, other than what is written in the text of the card. If there are no available hexes, the summon ability cannot be used. Reputation is tied to a specific party and is tracked on the party sheet. When combined with the noun title on the room card, this provides the full title of the room. Players will be directed to open boxes or envelopes when they complete personal quests or meet specific conditions. When a new character is created, the player should start a new entry in the character’s corresponding character sheet notepad. The prosperity points are tracked along the bottom of the map board, and the town will attain new levels when reaching the designated thresholds. Game of gloomhaven hazardous terrain tactical combat in a unique, evolving fantasy world Advantage, Dark... Enter a hex with hazardous terrain into our new campaign option the meets... 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